Well that being said, there were hopefully way more interesting points. During months they had dreamed of the colossal battle on the announced 81x81 km maps, and then had the feeling of unability to use the all potencial of the game they bought.
Only the strongest 2007 computers were able to play more than 2vs2 on bigger than 10x10km maps. Gpg was aware of it, but sup com had a huge bullet in the feet : Many of the players had some terrible lag problems. The first month of the game was not a full success. Many players have already played the beta, or the demo on finn's revenge, but those were only 1% of the huge community coming to the brand new client lobby called GpGNet. Logos of THQ and GPG, the publisher and delevoper of Supreme Commander